Villager Trading Hall and Big Discounts
Turn Emeralds into Enchantments
Turn Emeralds into Enchantments
A good trading hall makes your world feel like a city of upgrades. By organizing villagers by profession and using curing discounts, you can buy enchanted books for a single emerald, stockpile glass and quartz, and sell farmed goods for infinite profits.
The Discount Secret
When you infect a villager with a zombie and then cure them with a splash potion of weakness and a golden apple, their prices drop dramatically. Repeat the process if your ruleset allows, and lock in the best trades by leveling villagers slowly while checking for ideal offers.
What You Need
- Villager pods with workstations and beds
- Zombification chamber with a controlled zombie
- Splash potions of weakness and golden apples
- A safe layout with minecarts for moving villagers
- Storage for emeralds and books
How to Set It Up
Step 1: Build booths for librarians, farmers, armorers, and more. Give each a dedicated workstation so trades lock properly.
Step 2: Use a levered trapdoor system to expose a librarian to a zombie briefly. Cure them, wait for the effect to finish, and check the price cuts.
Step 3: Level villagers by buying cheap trades to unlock rare books like mending, unbreaking, and silk touch.
Step 4: Automate emerald income with crop farms feeding farmer trades.
Tips
- Use name-tags on zombies for safety.
- Keep villagers in well-lit areas to prevent accidental infections.
- Label each booth to remember who sells what.
- Keep extra bookshelves and paper for quick leveling.
Final Thoughts
With a trading hall and smart curing, you will control your economy. Your gear gets enchanted faster, and every project becomes easier because you can buy exactly what you need.
Please support us by visiting one of our partners: Amazon